@startuml
sprite $k3s_original [48x48/16] {
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FFFFFFFFFFFFFFFF80001EFFFFD00019FFFFFFFFFFFFFFFF
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FFFFFFFE3000000005EFFFFFFFFFFD4000000004FFFFFFFF
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FFFFFFFFA46DFFFFFFFFFFFFFFFFFFFFFFFFC65BFFFFFFFF
EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE
AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF9
2FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF2
04EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE40
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}


!define DEV2_K3S_ORIGINAL(_alias) ENTITY(rectangle,black,k3s_original,_alias,DEV2 K3S_ORIGINAL)
!define DEV2_K3S_ORIGINAL(_alias, _label) ENTITY(rectangle,black,k3s_original,_label, _alias,DEV2 K3S_ORIGINAL)
!define DEV2_K3S_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,k3s_original,_label, _alias,DEV2 K3S_ORIGINAL)
!define DEV2_K3S_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,k3s_original,_label, _alias,DEV2 K3S_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 K3S_ORIGINAL>> White
@enduml